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- Create Date February 26, 2015
- Last Updated February 26, 2015
Anyworlds RPG System
This was the "real" RPG system I had been working on for a few years when Leighton and I wrote QAGS. It has NINE primary attributes (and something like 8 additional attributes), hit locations, and entirely too much crunch. While it's perfectly playable (and in fact simpler than some systems out there), it's not anything I would want to run or play nowadays. A few of the terms and ideas here later showed up in QAGS in much simpler form.